As such, it is essential that Mystic Boost is run both in B and Sacred Seal slot. The condition that defines this set is Holytide Tyrfing’s ability to activate the Miracle for continuous combat given that you can heal back above 25% HP.
Seliph doesn’t need to deviate much from his original kit or playstyle for this set to function which makes Atk/Spd boosting A skills remain a suitable option.Alternate Distant Counter upgrades such as Distant Storm and Distant Pressure shouldn’t be used with this set, as their recoil damage conflicts with the HP threshold for Seliph’s weapon effect.Ideally, this build is made so that Seliph can have the ability to duel all units as a solo tank which makes Distant Counter skills such as Distant Dart the choice A slot.Passive A: Distant Counter Skills / Atk/Spd Boosting A Skills ….or you could double up on Miracle as an extra safety net in the event that you’re knocked out of the required HP threshold!.Since the source of the Miracle effect isn’t coming from a Special, Seliph can retain most of his offensive power with this set including a damage dealing Special.Special: Luna / Moonbow / Ruptured Sky / Miracle This build aims to abuse the non-Special Miracle effect present in Seliph’s weapon by continuously healing after combat.If not already being used in the A slot, Heavy Blade also makes for an effective Sacred Seal option.Sacred Seal: Atk/Spd Boosting Seals / Heavy Blade Seliph’s personal self buff skill that grants him +6 Atk/Spd, +1 movement, and the effect of Null Follow-Up is easily the most effective choice that he can use in his C slot.Lull skills such as Lull Spd/Def also makes for a solid B slot option by neutralizing buffs on the foe’s target stats as well as inflicting an in-combat debuff.Heavy Blade grants additional true damage and Special cooldown acceleration given you have more Attack than your opponent.Any skill that greatly boosts Seliph’s offensive stats such as the in-kit Atk/Spd Clash make for a great choice of A slot.Passive A: Atk/Spd Boosting A Skills / Heavy Blade 4 Damage Specials with a natural cooldown of 3 such as Luna are the most consistent with their activation while 2 cooldowns such as Ruptured Sky are particularly strong when Seliph is given a form of cooldown reduction, as it will enable the Special to potential activate twice in a single round of combat.Special: Luna / Draconic Aura / Moonbow / Ruptured Sky / Galeforce An asset to Attack or Speed best compliments Seliph’s offensive playstyle with this set.